Jan 30, 2007, 08:58 AM // 08:58
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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Well.. from mesmer class you could use Illusionary Weaponry amongs with others, from necro Spitefull Spirit would be my choise, Mo/W could use Gladiators Defence, Mo/Ele could take Silver armor and more.. Or you could take only monk and use Shield of Judgement.
Some of those work better then others, I'd look around on a few builds and see what I like most if i was you.
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Jan 30, 2007, 09:17 AM // 09:17
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#3
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Solo'ing with a monk requires no secondary at all
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Jan 30, 2007, 09:27 AM // 09:27
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#4
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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Of course not, but I just ment that he could try a bit different builds to see what one he likes most. I would not be able to play a build that I think is boring for long, no matter how good it is
Always nice with a little change once in a while
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Jan 30, 2007, 04:16 PM // 16:16
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#5
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Mo/D - you can go for a zealous scythe to manage energy and use earth prayers for your regen - much more energy efficient than traditional 55 monks. Basically, you just use
[skill]Mystic Regeneration[/skill]
at 8 earth prayers instead of
[skill]Healing breeze[/skill] and/or [skill]Mending[/skill],
which means you can potentially do away with healing prayers altogether, leaving you more attributes to dump into offense or divine favour. Obviously, you'll need to be running 3 enchantments at least for MR to function as intended, but since it counts itself towards this tally, you could get by with just MR, Prot Spirit and Balthazar's Spirit for permanent enchantements, giving you +9 regen at all times and plenty of energy left over for attacking
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Jan 30, 2007, 04:23 PM // 16:23
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#6
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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If you're starting now, take Me, because it's easier to lvl up to 20 if you go into PUG's with interrupts+Healing. After you reach 20, you should have enough money to buy:
a) +20% to enchants mod on an axe(18% is probably better if you're on a budget)
b) Superior Healing Rune - People don't mention this, but you need to save to buy this one. It's the expensive part. IF you luck out, you can buy it cheaper from players, but most people just sell it on rune trader. Its about 4k.
c) Ascetic armor. Get this one on LA, since it's the cheapest place, and you don't need armor anyway.
The offhand you get by doing Cities of Ascalon. It's easy. As you make some more money, buy a totem axe (3k-5k, pay no more). The setup I used to "get rich" is the following:
6+3 Healing
Max Smiting
rest into Divine
Skills:
Healing Breeze||Prot Spirit||Zealot's Fire||SoJ||Blessed Aura||Mending||Balthazar's||Essence
You don't need Blessed signet, no matter people tell you on guides. Just Activate Spirit and start aggroing. When the first guys hit you (let them), you get enough energy to Use Breeze. Then just cast Zealot, start looping PS and HB. when you can't move because of too much aggro, use SoJ and continue to loop. Aggro does scatter, but they come back.
Start on Hydras outside Augury Rock (learn to time HB and PS correctly after meteors knock you down), then move on to Trolls, Sand Elems outside Hero(really hard run, but fast), and eventually Snake Dance (Hardest because of Heretics, but longest and most rewarding also).
If you get specially good at it, you can IDS farm with a wand (Hit imp with wand and back up, they don't cast spells, only shoot at you. Use soj and wait).
Btw, I'm currently in love with snake dance: If you manage to go through the initial groups of dwarves, you get to the best Foes i've ever had as a 55: Tundra Giants. Oh I love them. They come in huge groups, and they're rangers, so they don't get knocked down or scatter from SoJ. They just hit you until they die. They frequently leave Giant's Boots with runes in them, I've gotten 3 sup fires and 2 sup death magic so far. Ont he way there you get big groups of trolls too. Be warned though, The giants use stomp once each, and the Azure Shadows you meet on the way have Signet of Judgement, so expect one knockdown from each.
Hope it helps.
Last edited by ArKaiN; Jan 30, 2007 at 04:30 PM // 16:30..
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Jan 30, 2007, 05:13 PM // 17:13
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#7
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Academy Page
Join Date: Jun 2006
Location: derby, england
Guild: all you need is [bud] {{{looking for new members
Profession: Mo/
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Quote:
Originally Posted by Moa Bird Cultist
Mo/D - you can go for a zealous scythe to manage energy and use earth prayers for your regen - much more energy efficient than traditional 55 monks. Basically, you just use
[skill]Mystic Regeneration[/skill]
at 8 earth prayers instead of
[skill]Healing breeze[/skill] and/or [skill]Mending[/skill],
which means you can potentially do away with healing prayers altogether, leaving you more attributes to dump into offense or divine favour. Obviously, you'll need to be running 3 enchantments at least for MR to function as intended, but since it counts itself towards this tally, you could get by with just MR, Prot Spirit and Balthazar's Spirit for permanent enchantements, giving you +9 regen at all times and plenty of energy left over for attacking
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ok but he said he doesnt have NF.
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Jan 30, 2007, 07:54 PM // 19:54
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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To whig
Do not become a 55er right away don't even think about if you can't play the role of Monk then what is the use farming and if you are just starting out means at the lower lvls you can't do this.It is best to wait untill you are ascended,get your 200 attribute points and elites and beat the game.I would highly recomend this to you as there are a bunch of bad Monks out there who don't know how to do thier jops.How do you expect to get through the game if you don't heal or protect get a run everywhere in only certain spots you can?Read all the Stickies at the top.
Last edited by Age; Jan 30, 2007 at 08:03 PM // 20:03..
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Jan 30, 2007, 07:55 PM // 19:55
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#9
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Its not a good idea to solo through the game - It takes a considerable amount of time to complete the missions if you don't use at least PUG's. Henchmen are retarded.
Some missions are downright impossible alone. Even if you manage to level to 20, you still need to get to the places you want to farm in, and that's easily acomploshed if you've been at least close to them during missions. Buying runs for the whole of Tyria would be expensive as hell.
I know how you feel - Waiting until at least Drok's (usually iron mines- Mineral Spring is closest to that, and that's the only place where SoJ is cappable early on) is a pain in the ass, but it's how it's done.
By the way, 55 monking takes a lot of patience - you die a LOT, and you get zero money until you understand how it really works. And even then, you still die a lot. If you don't have patience to go through the game at least, you should consider building a diferent farmer.
EDIT: Age beat me to it - My post has punctuation, though =D
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Jan 30, 2007, 08:03 PM // 20:03
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#10
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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Quote:
Originally Posted by ArKaiN
Its not a good idea to solo through the game - It takes a considerable amount of time to complete the missions if you don't use at least PUG's. Henchmen are retarded.
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Nu-uh, use them right and they are way better then most PUG's. One of the main things is to not forget that they use energy too and need to regen from time to time.
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Jan 30, 2007, 08:28 PM // 20:28
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#11
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by Bark
Nu-uh, use them right and they are way better then most PUG's. One of the main things is to not forget that they use energy too and need to regen from time to time.
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Right. Easy telling them what to do in Aurora Glade, Thristy River or Thunderhead keep. GL with that.
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Jan 30, 2007, 08:31 PM // 20:31
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#12
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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Quote:
Originally Posted by ArKaiN
Right. Easy telling them what to do in Aurora Glade, Thristy River or Thunderhead keep. GL with that.
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Haha, you are serious?? I beat those missions in my sleep with henchmens. Beat it much easier with them then with PUG's... All you have to do is understand thing, like how henchmens work and how the area work.
Also, you'll have to take the right henchmens
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Jan 31, 2007, 04:45 PM // 16:45
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#13
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Ascalonian Squire
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thanks for help everyone. ive started Mo/E yesterday (im lv8 atm).
i know that can be a bit strange to make so complicated (afaik) char when i dont even know what to do with runes, but i hate useless chars. i wanted to make one good PvE char, play with it a bit, meet the game and start PvP.
i think money is the biggest problem. i believe ill be able to learn how to play with my monk. but im not sure ill be able to afford it.
ps. is this game gold here so important? i mean.... when you say "its about 4k", you mean 4000 gold? if yes - about how much i need to buy good gear for 55 ? (i have 1k atm :P)
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Jan 31, 2007, 05:30 PM // 17:30
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#14
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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As far as 55 monk gear is concerned, you need- Any armor will do, armor rate isn't important as your enchantments keep you alive.
- You need 5 Monk superior runes, one on each armor part. This is the expensive part. Price have dropped lately as this farming build is less efficient nowadays.
- -50hp offhand item, that you can get for free completing a quest in ascalon : check http://gw.gamewikis.org/wiki/Cities_of_Ascalon for detail.
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Jan 31, 2007, 06:13 PM // 18:13
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#15
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by whig
thanks for help everyone. ive started Mo/E yesterday (im lv8 atm).
i know that can be a bit strange to make so complicated (afaik) char when i dont even know what to do with runes, but i hate useless chars. i wanted to make one good PvE char, play with it a bit, meet the game and start PvP.
i think money is the biggest problem. i believe ill be able to learn how to play with my monk. but im not sure ill be able to afford it.
ps. is this game gold here so important? i mean.... when you say "its about 4k", you mean 4000 gold? if yes - about how much i need to buy good gear for 55 ? (i have 1k atm :P)
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Runes will cost you at least 600 each, and you´ll need at least one superior healing (which does cost 4000+, yes). Once you get to more advanced areas, common loot starts paying off way better (at least 25 gold each), and you'll see it isn't that hard at all to reach around 7k, which is aproximately how much you'll eventually need (armor costs included). You'll pay something like 500g for a +18% grip of enchanting for an axe. If you want to save move, you can buy a totem axe, the best weapon you can have as a 55(well, not THE best, but it's certainly up there).
Don't worry about how hard it is to make money NOW. You'll see it gets much, much easier as you progress through the game.
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Jan 31, 2007, 10:28 PM // 22:28
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by whig
thanks for help everyone. ive started Mo/E yesterday (im lv8 atm).
i know that can be a bit strange to make so complicated (afaik) char when i dont even know what to do with runes, but i hate useless chars. i wanted to make one good PvE char, play with it a bit, meet the game and start PvP.
i think money is the biggest problem. i believe ill be able to learn how to play with my monk. but im not sure ill be able to afford it.
ps. is this game gold here so important? i mean.... when you say "its about 4k", you mean 4000 gold? if yes - about how much i need to buy good gear for 55 ? (i have 1k atm :P)
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I would wait untill you beat the game though even before you start buying al the runes and armour and the rest of the gear and a good smiting wand is a must.Don't worry about this for now just concentrate on beating the game and a lot of us aren't farming atm.There there is the skill balances that haven't taken place yet that what most are waiting for.
you can't fo Bloodstone Fen with henchies not the bonus anyway as Stefan goes off to kill the Oak thingies and you just lost the bonus.
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Feb 01, 2007, 06:12 AM // 06:12
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Guild: OSL
Profession: E/Mo
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Quote:
Originally Posted by Age
you can't fo Bloodstone Fen with henchies not the bonus anyway as Stefan goes off to kill the Oak thingies and you just lost the bonus.
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To be honest.. yes you can. As I said up there, you only have to know exactly how the henchmens work and how to neutralize those small problems that they have, it's easy.
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Feb 01, 2007, 06:34 PM // 18:34
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#18
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Heroes and Nemesis 2(II)
Profession: Mo/Me
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i have a 55 monk.. u shouldnt even start out a first character as a monk.. get a feel to the game and then maybe u can think about it. and my 55 monk is just for solo farming not for solo missions or anything the one thing you need to know as a 55 monk is NEVER FORGET PROT SPIRIT but thats for later when u no how to use a monk.
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